Just a place to host the text of Wallet Dungeons for reference.
 I'll eventually have all the versions and languages stored here. 
Colorful/Logo Version 
Wallet Dungeons
Create a dungeon by rolling a handful of six sided dice and assembling based on results: 
 
- Dead End: Cannot touch more than 1 die
- Passage: Cannot touch more than 2 dice
- Split: Cannot touch more than 3 dice
- Crossroads: Can touch up to 4 dice
- Tower: Stack all, must touch at least 2 dice
- Hall: Merge all, can touch up to 4 dice
For each room, add its value to all neighboring dice to find its contents. Halls and Towers are single rooms with all dice summed.
 3.    Quarters
 4.    Jail
 5.    Sepulchre 
 6.    Statuary
 7.    Store Room
 8.    Courtyard
 9.    Kitchen
 10.    Forge
 11.    Armory 
 12.    Garden
 13.    Guard Post
 14.    Library
 15.    Arboretum
 16.    Crypts
 17.    Shrine
 18.    Gallery
 19.    Workshop
 20-22.    Temple
 23-25.    Throne Room
 26-28.    Laboratory
 29-31.    Menagerie
 32+.    Labyrinth
Use the difference in values of the two dice where each room connects for the type of doorway.
0: Fully Open
1: Open Doorway
2: Locked Door
4: Trapped Door
5: Hidden Door.
Finish with an entrance where it makes sense.
For more go to awkwardturtle.games.
 
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