Just a place to host the text of Wallet Dungeons for reference.
I'll eventually have all the versions and languages stored here.
Colorful/Logo Version
Wallet Dungeons
Create a dungeon by rolling a handful of six sided dice and assembling based on results:
- Dead End: Cannot touch more than 1 die
- Passage: Cannot touch more than 2 dice
- Split: Cannot touch more than 3 dice
- Crossroads: Can touch up to 4 dice
- Tower: Stack all, must touch at least 2 dice
- Hall: Merge all, can touch up to 4 dice
For each room, add its value to all neighboring dice to find its contents. Halls and Towers are single rooms with all dice summed.
3. Quarters
4. Jail
5. Sepulchre
6. Statuary
7. Store Room
8. Courtyard
9. Kitchen
10. Forge
11. Armory
12. Garden
13. Guard Post
14. Library
15. Arboretum
16. Crypts
17. Shrine
18. Gallery
19. Workshop
20-22. Temple
23-25. Throne Room
26-28. Laboratory
29-31. Menagerie
32+. Labyrinth
Use the difference in values of the two dice where each room connects for the type of doorway.
0: Fully Open
1: Open Doorway
2: Locked Door
4: Trapped Door
5: Hidden Door.
Finish with an entrance where it makes sense.
For more go to awkwardturtle.games.
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