School: Gatormancer
Drawn by the illustrious Brian Stauffer. |
Gator Mutations
At first level, and whenever you gain a Gator Mutation roll an additional Perk and Drawback.
Perks
- Your teeth are those of an alligator They grant you a 1d6 unarmed bite, and will grow back if lost.
- You have a slow metabolism allowing you to hold your breath for an hour and go without eating for two years.
- You have alligator jaws that can exert unbelievable force. You can bite through anything you can get your teeth around.
- You have second eyelids that allow you to see clearly in water, and protect you from any sort of dust, sand, or liquid that might impair your sight.
- You have sensitive, vibration sensing nodules on your skin. Nothing touching the same surface or body of water you're in contact with can get the jump on you.
- You have scaley, tough skin with bone plates beneath which grant you +2 AC.
Drawbacks
- You are ectothermic. Cold temperatures make you sluggish. If you don't bask in the sun for an hour each day you cannot regain HP from lunch, and a night's rest only restores 1d6+level HP.
- Tiny gator limbs. Your arms and legs become stubby, and you have difficulty with tasks that require manual dexterity giving a -1 penalty to relevant skill checks.
- You have a huge gator tail that drags on the ground behind you. You always have +1 point of encumbrance, and you'll have to get new pants tailored.
- Your eyes are on the sides of your head, giving you poor depth perception. Ranged attacks have a -2 penalty applied.
- You gain a menacing alligator visage. Reaction rolls with you present are rolled twice with the more hostile result kept.
- You gain gator instincts. Advancing or gaining skills that are not related to being an alligator is twice as hard.
Doom
- You are transmuted into an Alligator and summoned to answer another Gatormancer's spell (d6). If you survive the duration of the spell you're returned to your original location and shape, plus an additional Gator Mutation.
- For the next week rather than summoning an alligator when you cast a spell, you transform into the alligator to complete the task.
- Each morning Save or gain a new Gator Mutation. Each night, Save or the Mutation is permanent. When you gain all 6 Mutations, you are fully transmuted and care only for the obscure and esoteric desires of an alligator.
Mishaps
- MD only return to your pool on a 1-2 for 24 hours
- You take 1d6 damage.
- Random mutation for 1d6 rounds, then make a save. Permanent if you fail.
- For the next 24 hours all alligators are hostile to you.
- You lose your gator perks for 24 hours, but not your drawbacks.
- Transmute into an alligator for 1d6 rounds.
Cantrips
- You may stay perfectly still while floating in water. While doing so you appear as a log to casual inspection.
- Burn a spell die after a successful unarmed attack to make the target Save vs Strength. If they fail, perform a Death Roll as per the alligator ability.
- When you eat raw meat for lunch, the next time you cast a spell you may choose to set one of your spell dice to 1 rather than roll it.
Spell List
1. Instigator
R: [DICE]x10 feet T: Point D: [SUM] minutes
Summon a [DICE]x2 HD alligator at a point you designate. You do not control the alligator.
2. Navigator
R: [DICE] miles T: Location
Summon a [DICE]x2 HD alligator that will guide you unerringly to a target location within [DICE] miles. Once there the alligator will attempt to eat you. The alligator will allow [DICE] riders on its back during the journey.
3. Subjugator
R: 20' T: 1 Creature D: [SUM] rounds
Summon a [DICE]x2 HD alligator that exists for [SUM] rounds. The alligator will do everything in its power to immobilise a target of your choice. It disappears after doing so.
4. Interrogator
T: Falsehoods
Summon an [DICE]x2 HD alligator which will attack anyone that lies in its presence. It disappears if it hears no lies for a full minute.
5. Reptile Projectile
R: 100' T: Creature D: 0
A [DICE]x2 HD alligator is summoned next to the target and makes one attack before disappearing.
6. Conflagator
Summon a flaming [DICE]x2 HD alligator which will immediately rampage. It deals [SUM] damage to itself and anything adjacent to it. When it would die, it instead disappears. If there is a source of water nearby it will rush directly towards it.
7. Investigator
R: Sight T: Person, Place or Thing
Look with gator eyes at something that is Ancient, Forgotten, and Unrecorded to gain insight about its history and function. For each [DICE] spent, ignore one of the conditions.
8. Consegatory Prayer
R: Touch T: [DICE] Creatures D: [SUM] minutes
Grant up to [DICE] creatures you touch [DICE] Gator Perks for [SUM] minutes.
9. Impregatory Prayer
R: Sight T: Creature D: [SUM] days
Curse a creature with [DICE] Gator Drawbacks for [SUM] days.
10. Prognostigator
T: Event D: Varies
Pick a specific event that will occur within 10 [DICE 1: Minutes, 2: Hours, 3: Days]. An alligator is summoned that will communicate the outcome of that event perfectly, but the alligator cannot speak and can only communicate through charades.
11. Eradigator
T: Description D: [SUM]
State a description [DICE] words long and summon [SUM] HD worth of alligators (divided between as many alligators up to [SUM] as you choose). The alligators will attempt to destroy anything nearby that fits that description for [SUM] rounds before disappearing
12. Adjudigator
R: Nearby T: Creature D: Instant
Summon the Great Celestial Gator to judge a target of your choice. Make a flat opposed roll against them, and gain a +1 bonus for each [DICE] and each Gator Mutation you have. Both you and your target may attempt to sway the Celestial Gator with reason, sacrifice, or supplication for additional bonuses. If you win the roll, the Celestial Gator judges the target wanting, and consumes their heart. If you fail, immediately suffer the next stage of your Doom.
Alligator Stat Block
HD: VariableDamage: HDd6 damage + Save vs Strength or Death Roll
Special: Death Roll, the alligator clamps down and rolls dealing HDd6 damage and leaving the target prone.
Size: 4+HDx3 feet long.
Alligator Reaction Table
2. Angry
3-5. Perturbed
6-8. Waiting
9-11. Basking
12. Sleeping
Notes
Inspired by the many excellent "-gator" spell names created by the NSR discord.
Thanks to Skerples for the excellent How To Design a GLOG Wizard post, which contains excellent advice I have failed to follow. No idea if the damage numbers or stats makes sense, I have very little experience directly with GLOG.
Probably a joke and not a real class... haha... unless...
Stupendous! Marvellous! An egg-cellent (wait no wrong pun uhh) addition to the panoply of wizard schools
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